generating unintelligent random maps on mouse press

this code generates random maps on mouse press. it is really just a simple 2d array value filling. a modification of this article. demo explanations  

  here we generated a random map by looping and assigning a random value. randint returns a value betwen 1 and 0. the advantage of a function is… Continue Reading generating unintelligent random maps on mouse press

game map rendering

game map rendering

game map rendering or simply map rendering is a nice technique that is used to generate worlds. explanations follow suit : demo explanations  

  first we initialise our world as a 2d array, we distinguished patterns by using 0 and 1  

  next we initialised the width of a tile. the… Continue Reading game map rendering

polygon drawer implementation (processing.py)

polygon drawer implementation (processing.py)

if ever you wanted to implement a polygon drawer, here it is : explanations  

  first we added some coordinates as 2d arrays  

  then for each coordinate we drew a line from it to the next, the try pass is a bad and lazy practise to prevent out of index… Continue Reading polygon drawer implementation (processing.py)