generating unintelligent random maps on mouse press

this code generates random maps on mouse press. it is really just a simple 2d array value filling. a modification of this article. demo explanations   def random_map():     for r in range(map_length):         for c in range(map_length):             game_map[c][r] = random.randint(0,1)   here we generated a random map by looping and assigning a random value. randint returns a value… Continue Reading generating unintelligent random maps on mouse press

game map rendering

game map rendering

game map rendering or simply map rendering is a nice technique that is used to generate worlds. explanations follow suit : demo explanations   game_map = [         [0,0,0,0,0],         [0,1,0,1,0],         [0,0,1,0,0],         [0,1,0,1,0],         [0,0,1,0,0],         ]   first we initialise our world as a 2d array, we distinguished patterns by using 0 and 1   tile_width = 50   next we initialised… Continue Reading game map rendering

polygon drawer implementation (processing.py)

polygon drawer implementation (processing.py)

if ever you wanted to implement a polygon drawer, here it is : explanations   nodes = [     [50,40],     [40,50]   ]   first we added some coordinates as 2d arrays       for i,node in enumerate(nodes):         try:             line(nodes[i][0], nodes[i][1], nodes[i+1][0], nodes[i+1][1])         except:             pass   then for each coordinate we drew a line from it to the next, the… Continue Reading polygon drawer implementation (processing.py)